![]() ![]() She doesn't have an ultimate and doesn't necessarily present herself as a win con in the command zone.She needs setup and protection to get rolling.Needs to mill cards to take advantage of her -3.Her +1 in combination with her -3 is a form of virtual card advantage (play for free as well as card selection).Her static ability generates virtual card advantage via tokens that protect herself and/or build up board presence.Tasha, the Witch Queen can be your commander. 3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. For each opponent exile up to one target instant or sorcery card from that player’s graveyard and put a page counter on it. Whenever you cast a spell you don’t own, create a 3/3 black Demon creature token. I firmly believe that this sort of thematic min-max strategy not only creates surprisingly functional brews but also provides for interesting and entertaining games. That means we can really load up on removal or beaters to push towards a win. We don't need to play our own hand cards, we can just steal and play our opponent's cards! Let's see if we can brew Tasha with as little traditional card advantage as possible! Who needs ] when I have ]? The hidden advantage here is that we are freeing up slots that we would usually dedicate to card draw by running cards that do double or even triple duty: ] is a body + a counterspell + virtual card advantage. ![]() Theft is a perfect example of virtual card advantage, something that Tasha provides us with in the command zone. My challenge to you for brewing Tasha will be to master virtual card advantage. All of these actions generate virtual card advantage for us because we are able to create resources (power/toughness, game turns, interaction, etc.) without having to play the cards in our hand. Virtual card advantage on the other hand can be something like holding off multiple attackers with a single blocker, forcing your opponent to play around a potential counterspell, generating tokens, or utilizing mana sinks. Traditional card advantage is something like playing a draw spell that nets you +1 card. Simply put, virtual card advantage is the generation of an (invisible) resource advantage relative to your opponent's board/hand. So let's get to that concept that I mentioned in the title of the post: Virtual Card Advantage. I will be bringing this design philosophy to the brewing process for Tasha. For example I once had a Varina Zombo Combo list where all the combos involved zombies and Varina helped me dig deep for pieces. For me that means that I like to build optimal lists but within thematic constraints. I'd like to preface this discussion by mentioning that my player archetype is Spike/Vorthos. Hello fellow legendary creatures! Let's brew ]!Īfter the slew of focused, pushed, do X get Y commanders that have been printed lately I'm overjoyed that Wizards has finally printed an interesting commander that highlights the criminally underplayed Theft theme! I'm an avid deck builder and when I saw Tasha I was immediately drawn to this design challenge. ![]()
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